AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality

Boyu Li1, Linping Yuan2, Zhe Yan1, Qianxi Liu1, Yulin Shen1, Zeyu Wang1,2

The Hong Kong University of Science and Technology (Guangzhou)1

The Hong Kong University of Science and Technology2

UIST 2024

Tesea

We introduce AniCraft, a mixed reality system for prototyping 3D character animation using physical proxies crafted from everyday objects.

Manipulation Types

Direct control
Indirect control

Mapping Strategies – IK Target

Motion Mode

Mapping type

Pose Mode

Mapping type

Mapping Strategies – Global Moving

New Image

Application

Previs Prototyping

Multiple Characters

Environment Proxy

Workflow

Mapping type

Procedure

Fabrication of Physical Proxy

Animation Creation